///////////////////////////////////////////////////////Newbie Farm 2013 v6

Log Changes:
* realisticStartSettings.xml added for those who use the more realistic mod.
* Field prices lowered by half the original value.
* Changed field sizes from acres to hectares.
* Removed many hedges from around roads and fields. 
* New textures for grass, corn and soybean.
* To increase game difficulty, you now start off with no fields.
* Starting equipement changed and many things removed to increase game difficulty.
* Modified some terrain to help fill in area's that had lots of tree's.
* Removed over 200 of the default tree's which in turn should reduce the hit on system requirements for the map to load.
* Replaced some hedging with fencing.
* Due to seeing missions as been a means to easy money aka cheating i have removed them.
* Replaced road barriers near Bakery with fencing (these 2 sections of fencing do have collision detectors). 
* Silo near large garage moved over to make use of the pass which was ugly for V5.
* lowered yield for all crops to make game harder.
* Added road to rear of farm.
* removed some dirt roads and painted tree's there to break up the fields more.
* Reduced the size of the shovel trigger for the chickens because people was getting stuck on it.
* built up fields 11 and 12 so that they are banked fields.
* Moved grain ramp in farm to rear enterance of farm for course play reasons.
* Increased the size of field 14, price and hectres updated.
* Changed the way the dirt road went around field 14.
* Implemented soil mod for added realism.
* Purchasable grass, straw, silage and manure added at garden centre.
* Loading ramps added at garden centre and near Manure storage shed at farm.
* Forest mod implemented.
* All default tree's replaced with tree's from forest mod.
* Mountain chipped away to make room for forestry mod buildings.
* Due to how bare the map felt i have added some default tree's near sell points and around the farm and around the main roads.
* Removed all forest mod tree's from around the main roads.
* Removed sheds down by manure storage shed and moved all starting equipment to large shed in farm.
* Forestry mod buildings added to vehicles file.
* Mixing station and chicken coop added to vehicles file.
* Storage for both logs and wood chipc buildings from forestry mod added to vehicles file.
* Added straw mod. 
* PDA updated.


Fixes:
* Map start screen discription fixed.
* Fixed cow manure pile trigger.
* Fixed missing Soybean and Rye distance diffuse files.
* Fixed pig prices for more realistic script because prices was very low.
* Fixed yields for all crops (lower yields means having to buy and work more fields).
* Fixed manure and straw prices (was far to high).
* Grass can now be sold at the BGA.


Total Growth Times For All Fruits: these growth times are based on the game speed real time and growth speed set to fast. (note the more profitable the fruit type the longer it takes to grow). 
 sunflower ============= 77 hrs 20 min ---- 1.89e+008 --- 168 hrs
 soybean =============== 70 hrs 39 mins --- 9.5e+007 ---- 84 hrs 24 mins
 rape ================== 65 hrs 46 mins --- 1.35e+008 --- 120 hrs
 dinkel ================ 60 hrs 26 mins --- 1.24e+008 --- 110 hrs 13 mins
 maize ================= 57 hrs 46 mins --- 4.1e+007 ---- 36 hrs 26 mins
 barley ================ 52 hrs 26 mins --- 5.4e+007 ---- 48 hrs
 wheat ================= 48 hrs ----------- 6.8e+007 ---- 60 hrs 26 mins
 greenwheat ============ 44 hrs 26 mins --- 1.08e+008 --- 96 hrs
 sugarBeet ============= 39 hrs 6 mins ---- 2.7e+007 ---- 24 hrs
 potato ================ 34 hrs 40 mins --- 2.7e+007 ---- 24 hrs
 sorghum =============== 32 hrs ----------- 4.1e+007 ---- 36 hrs 26 mins
 oat =================== 27 hrs 33 mins --- 8.1e+007 ---- 72 hrs
 rye =================== 24 hrs ----------- 4.1e+007 ---- 36 hrs 26 mins
 grass ================= 67 hrs 


Credits:
* Giants
* LS-UK
* Katsuo
* Xentro
* BG IVAN
* WBF-contracting1
* NI Modding
* Farmi
* modelleicher
* TwistedGA
* nlinetec
* tim
* sandgroper
* MultiMikie123
* Marhu
* GhillieSniper
* Prlek Modding
* Tessmann85 
* Neurotek
* Decker
* TwistedGA
* Xentro
* kaosknite
* ZeFir_POLAND 
* WKubota 
* Weltbauer 
* Bernd Bauer
* FreddyK
* LwFarming
* Eribus 
* Blacky_BPG
* Reaper9111
* MFG Raptor5
* AlbertL
* JohnDeere1952
* CG Tetures 
* bassaddict 
* xXdanielXx
* Decker_MMIV 
* Napalm 
* dural
* webalizer


Testers:
* Karla
* Kevin.P
* Nightcop34
* Iain Robson



///////////////////////////////////////////////////////Newbie Farm 2013 v5
Log Changes:
* Removed some crash detectors that i had previously missed.
* Main Silo's replaced with 3 new ones.
* Moved storage sheds to the front end of the farm.
* Added a loading ramp so its a little easier to load the trailers.
* Updated the vehicle reset locations.
* Moved the chicken pen to the old default silo lot.
* Built up the mountain around the old silo plot.
* Added some tree's around the old silo plot.
* Walls placed to break up the hedges a little around the village.
* Wall added around the farm shop (never did like the way it looked).
* Pig Slaughter house replaced for better looking building.
* Fields 18 and 19 joined together to form the new field 18.
* Moutain smoothed out near the bakery to allow for field 19 and adding some interest to the mountain pass.
* Grass Foliage layer changed so you can mow it in both the sheep and cow pens.
* Auto gates added to both cow and sheep pen, so you can get in side to mow the grass.
* Some clutter added around the farm and village.
* You now start off with field 11 and 12 (field 11 has oat and field 12 has Rye, both are ready to harvest).
* Totally changed the look of the farm (more storage space for vehicles and equipment).
* Paintable hedges added.
* Storage shed for grass, straw, chaff, feeding mix and silage replaced (Always looked out of place).
* Moved the fuel, seeds and feriliser into the farm (no longer around the rear of the farm).
* Mountain around the bakery edited to allow for larger trailers.
* Mountain around the entrance to the BGA modified to allow for larger trailers.
* New field added to the gravel yard out side of the farm (was for green houses, still enough room for greenhouses).
* Crop prices increased slightly.
* New bridges added.
* Moutain around pig slaughter house edited to allow for larger equipment to gain access more easily.
* Mountain at the back of the farm built up.
* Liquide manure moved closer to the water feeder for the cows.
* Repaced tghe last of the old hedges from V4, with painted hedges (they keep the crash detectors as these are the hedges around the farm, all hedges around fields have no crash detectors).
* Tunnel added near garden centre.
* Fountain moved to village.
* Garden centre fence extended and bushes added around the road.
* Hemp replaced with Dinkel.
* Modified vehicles updated to version 10 (seperate link included in map discription on FS-UK site).
* Soil textures updated.
* Manure storage added to front end of farm for use with greenhouses.
* Added Tomato greenhouse to starting equipement.
* Added manure forks to starting equipement.
* Pallet collector added.
* Added some paintable hedges around the fence for animal pens.
* New textures for wheat, barley and corn.
* Millet replaced with Soybean (never did like Millet).
* Removed fencing out of the bush on field 8 and by the green houses (didn't make sence for the fence to be there when there are bushes).
* Added more bushes around the farm.
* Made the fence to the sheep and cows so you can walk or drive through them and some of the fencing by the gates so you can get larger equipment through the gates.
* Increased amount of eggs (no need to keep running up to the chicken pen to clear out the eggs now as the eggs have been drastically increased to over 200).
* PDA updated.
* A few changes like at the bakery, the dirt road down to the bakery has been smoothed out more to reduce how steep the path way is down.
* BGA path way has been opened up a little more near the BGA barrier to allow for larger vehicles to be able to get in and out without been forced to drive through the tree's and bushes.
* Some more tree's spread around the map (mostly BGA and by the bridges over the river).
* A few major bumps smoothed out (don't want to smooth all the bumps out though because it wouldn't feel natural to have a smooth map).


Fixes:
* Fixed gate into cow pen turned around so that it opens into the pen and not out into the farm.
* Fixed all hedges around the fields replaced with paintable ones (should now work much better on lower end rigs).
* Fixed road removed and ground smoothed out and cobble stone texture painted.
* Fixed Prices vs growth times (now the growth times correctly reflect the prices).
* Fixed Freight yard price for Canola (reduced as it shouldn't have matched the price at the Mill).
* Fixed Pig sell prices (increased prices to make it more viable to get pig production up and running)
* Fixed price at Farmshop for Sugarbeet (price was highest at Freightyard).
* Fixed all prices (now are a little higher)
* Fixed Silage price (don't want this map to be about selling Silage, so the price of Corn and Silage have been combined and calculated to make sure its not all worth more than it should be).
* Fixed Corn and Dinkel price slightly (increased it because it was a little to low profitable compared to Canola and Sunflower, is still lower profit than those fruits but more balanced now).
* Fixed Rye yield.
* Fixed pallet collector.
* Fixed the mountain on field 11 so that hired drivers can work the field without getting stuck on the mountain.
* Fixed silo for grass, straw, silage and chaff by replacing it with bunkers (for some reason the silo would not work).
* Fixed all yields for crops so that they are similar (makes it so growing a long growing crop doesn't loose value over a quick growing crop).
* Ficed prices for all fruits.


Total Growth Times For All Fruits: these growth times are based on the game speed real time and growth speed set to fast. (note the more profitable the fruit type the longer it takes to grow). 
 sunflower ============= 77 hrs 20 min
 rape ================== 70 hrs 13 mins
 dinkel ================ 65 hrs 46 mins
 greenwheat ============ 60 hrs 26 mins
 barley ================ 57 hrs 46 mins
 maize ================= 52 hrs 26 mins
 wheat ================= 48 hrs 53 mins
 oat =================== 44 hrs 26 mins
 sugarBeet ============= 39 hrs 06 mins
 millet ================ 34 hrs 40 mins
 rye =================== 32 hrs 13 mins
 potato ================ 27 hrs 33 mins
 sorghum =============== 24 hrs
 grass ================= 67 hrs


Credits:
* Giants
* LS-UK
* Katsuo
* Xentro
* BG IVAN
* WBF-contracting1
* NI Modding
* Farmi
* modelleicher
* TwistedGA
* nlinetec
* tim
* sandgroper
* MultiMikie123
* Marhu
* GhillieSniper
* Prlek Modding
* Tessmann85 
* Neurotek
* Decker
* TwistedGA
* Xentro
* kaosknite
* ZeFir_POLAND 
* WKubota 
* Weltbauer 
* Bernd Bauer
* FreddyK
* LwFarming
* Eribus 
* Blacky_BPG


Testers:
* Karla
* Kevin.P
* Nightcop34
* Iain Robson